using BikyBall.Game;
using BikyBall.Graphic;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BikyBall.Object
{
    public class Shadow : GameObject
    {
        public Shadow() : base()
        {
            this.GetProperties<GameProperty>().Size = 1;
        }
    }
}
